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authorwm4 <wm4@nowhere>2012-12-02 00:22:54 +0100
committerwm4 <wm4@nowhere>2012-12-03 21:08:52 +0100
commit3486f59fe28efa81ce6951208b94cec91ad6cdb8 (patch)
treee85c775c112ce3465ccf6f367f08821828626313 /stream/stream.h
parentc02f2529385ab2ddd9605c5ebe5d2a68be200ec4 (diff)
downloadmpv-3486f59fe28efa81ce6951208b94cec91ad6cdb8.tar.bz2
mpv-3486f59fe28efa81ce6951208b94cec91ad6cdb8.tar.xz
core: automatically pause on low cache
When the cache fill status goes below a certain threshold, automatically pause the player. When the cache is filled again, unpause again. This is intended to help with streaming from http. It's better to pause a while, rather than exposing extremely crappy behavior when packet reads during decoding block the entire player. In theory, we should try to increase the cache if underruns happen too often. Unfortunately, changing the cache implementation would be very hard, because it's insane code (forks, uses shared memory and "volatile" etc.). So for now, this just reduces the frequency of the stuttering if the network is absolutely too slow to play the stream in realtime.
Diffstat (limited to 'stream/stream.h')
-rw-r--r--stream/stream.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/stream/stream.h b/stream/stream.h
index a112b0f3f6..9f2be2f817 100644
--- a/stream/stream.h
+++ b/stream/stream.h
@@ -100,6 +100,7 @@
#define STREAM_CTRL_GET_CURRENT_TITLE 14
#define STREAM_CTRL_GET_CACHE_SIZE 15
#define STREAM_CTRL_GET_CACHE_FILL 16
+#define STREAM_CTRL_GET_CACHE_IDLE 17
struct stream_lang_req {
int type; // STREAM_AUDIO, STREAM_SUB