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author | wm4 <wm4@nowhere> | 2012-09-28 21:36:36 +0200 |
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committer | wm4 <wm4@nowhere> | 2012-10-16 07:26:30 +0200 |
commit | 3099498154a06c6df0c365de2cc0af09686cd6e1 (patch) | |
tree | 7da21878890024e1031f8f349157abe4c1651e41 /stream/asf_streaming.c | |
parent | 2a5fcd2801ccaff48ad360613cef2d0edf80543c (diff) | |
download | mpv-3099498154a06c6df0c365de2cc0af09686cd6e1.tar.bz2 mpv-3099498154a06c6df0c365de2cc0af09686cd6e1.tar.xz |
vo_gl3: use old OSD using the emulation layer
This still renders the OSD using essentially the same mechanisms,
except that the EOSD code for texture handling and rendering is reused.
Diffstat (limited to 'stream/asf_streaming.c')
0 files changed, 0 insertions, 0 deletions