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authorUoti Urpala <uau@mplayer2.org>2012-07-29 20:56:31 +0300
committerUoti Urpala <uau@mplayer2.org>2012-07-29 22:03:21 +0300
commitde435ed56eafee040fe286151e51b94c144badc7 (patch)
tree8d10b6b4b58fc612137965c07654a7b31470ba62 /screenshot.c
parent7dfaaa95104a8e6dc024fddaf1b49c71768f1be7 (diff)
downloadmpv-de435ed56eafee040fe286151e51b94c144badc7.tar.bz2
mpv-de435ed56eafee040fe286151e51b94c144badc7.tar.xz
ao_pulse: work around PulseAudio timing bugs
Work around PulseAudio bugs more effectively. In particular, this should avoid two issues: playback never finishing at end of file / segment due to PulseAudio always claiming there's still time before audio playback reaches the end, and jerky playback especially after seeking due to bogus output from PulseAudio's timing interpolation code. This time, I looked into the PulseAudio code itself and analyzed the bugs causing problems. Fortunately, two of the serious ones can be worked around in client code. Write a new get_delay() implementation doing that, and remove some of the previous workarounds which are now unnecessary. Also add a pa_stream_trigger() call to ensure playback of files shorter than prebuf value starts (btw doing that by setting a low prebuf hits yet another PulseAudio bug, even if you then write the whole file in one call). There are still a couple of known PulseAudio bugs that can not be worked around in client code. Especially, bug 4 below can cause issues when pausing. Below is a copy of a message I sent to the pulseaudio-discuss mailing list, describing some of the PulseAudio bugs: ================================================== A lot of mplayer2 users with PulseAudio have experienced problems. I investigated some of those and confirmed that they are caused by PulseAudio. There are quite a few distinct PulseAudio bugs; some are analyzed below. Overall, however, I wonder why there are so many fairly obvious bugs in a widely used piece of software. Is there no maintenance? Or do people not test it? Some of the bugs are probably less obvious if you request low latency (though they're not specific to higher-latency case); do people test the low-latency case only? 1. The timing interpolation functionality can return completely bogus values for playback position and latency, especially after seeking (mplayer2 does cork / flush / uncork, as flushing alone does not seem to remove data already in sink). I've seen quickly repeated seeks report over 10 second latency, when there aren't any buffers anywhere that big. I have not investigated the exact cause. Instead I disabled interpolation and added code to always call pa_stream_update_timing_info(). (I assume that always waiting for this to complete, instead of doing custom interpolation, may give bad performance if it queries a remote server. But at least it works better locally.) 2. Position/latency reporting is wrong at the end of a stream (after the lack of more data triggers underflow status). As a result mplayer2 never ends the playback of a file, as it's waiting forever for audio to finish playing. The reason for this is that the calculations in PulseAudio add the whole length of data in the sink to the current latency (subtract from position), even if the sink does not contain that much data *from this stream* in underflow conditions. I was able to work around this bug by calculating latency from pa_timing_info data myself as follows (ti=pa_timing_info): int64_t latency = pa_bytes_to_usec(ti->write_index - ti->read_index, ss); latency -= ti->transport_usec; int64_t sink_latency = ti->sink_usec; if (!ti->playing) // this part is missing from PulseAudio itself sink_latency -= pa_bytes_to_usec(ti->since_underrun, ss); if (sink_latency > 0) latency += sink_latency; if (latency < 0) latency = 0; However, this still doesn't always work due to the next bug. 3. The since_underrun field in pa_timing_info is wrong if PulseAudio is resampling the stream. As a result, the above code indicated that the playback of a 0.1 second 8-bit mono file would take about 0.5 seconds. This bug is in pa_sink_input_peek(). The problematic parts are: ilength = pa_resampler_request(i->thread_info.resampler, slength); ... if (ilength > block_size_max_sink_input) ilength = block_size_max_sink_input; ... pa_memblockq_seek(i->thread_info.render_memblockq, (int64_t) slength, PA_SEEK_RELATIVE, TRUE); ... i->thread_info.underrun_for += ilength; This is measuring audio in two different units, bytes for resampled-to-sink (slength) and original stream (ilength). However, the block_size_max_sink_input test only adjusts ilength; after that the values may be out of sync. Thus underrun_for is incremented by less than it should be to match the slength value used in pa_memblockq_seek. 4. Stream rewind functionality breaks if the sink is suspended (while the stream is corked). Thus, if you pause for more than 5 seconds without other audio playing, things are broken after that. The most obvious symptom is that playback can continue for a significant time after corking. This is caused by sink_input and sink getting out of sync. First, after uncorking a stream on a suspended sink, pa_sink_input_request_rewind() is called while the sink is still in suspended state. This sets sink_input->thread_info.rewrite_nbytes to -1 and calls pa_sink_request_rewind(). However, the sink ignores rewind requests while suspended. Thus this particular rewind does nothing. The problem is that rewrite_nbytes is left at -1. Further calls to pa_sink_input_request_rewind() do nothing because "nbytes = PA_MAX(i->thread_info.rewrite_nbytes, nbytes);" sets nbytes to -1, and the call to pa_sink_request_rewind() is under "if (nbytes != (size_t) -1) {". Usually, after a sink responds to a rewind request, rewrite_bytes is reset in pa_sink_input_process_rewind(), but this doesn't happen if the sink ever ignores one request. This broken state can be resolved if pa_sink_input_process_rewind() is called due to a rewind triggered by _another_ stream. There were more bugs, but I'll leave those for later.
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