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author | nick <nick@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2002-01-28 07:29:17 +0000 |
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committer | nick <nick@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2002-01-28 07:29:17 +0000 |
commit | 92c5c2746441a5adc883bc14c6896f02de026def (patch) | |
tree | 393d09cd1e301eb9741402d551fe177a5abe2202 /playtree.h | |
parent | fe6143b5926d90fca30cb3bc8ee5b0d12a13d267 (diff) | |
download | mpv-92c5c2746441a5adc883bc14c6896f02de026def.tar.bz2 mpv-92c5c2746441a5adc883bc14c6896f02de026def.tar.xz |
New logic of HW equalizing:
1) Check HW capability.
2) If HW equalizer is capable control value then use it.
In this case value of control is in range -100 : +100 (10x)
3) If not then try use SW equalizing (currently only divxds).
Use old range (0 : +100) for that.
Well, you shouldn't watch OSD bar if neighter HW nor SW equalizers
are not capable control value.
TODO: find out keys (maybe Rr Bb Gg) or 'on screen menu' for RGB intensity
and OEM effects (fx).
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@4396 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'playtree.h')
0 files changed, 0 insertions, 0 deletions