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authorwm4 <wm4@nowhere>2014-04-20 21:37:18 +0200
committerwm4 <wm4@nowhere>2014-04-21 02:57:16 +0200
commit7791b5cf7c8ee6300ce1b6994ea6b91c7d3f4577 (patch)
tree7ed796f48d9f1b0e0a8156e1aadee0c172269b6a /player
parentef2885e771d184ff39c688836a8f06595a6cdf86 (diff)
downloadmpv-7791b5cf7c8ee6300ce1b6994ea6b91c7d3f4577.tar.bz2
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vo_opengl: support rotation
This turned out much more complicated than I thought. It's not just a matter of adjusting the texture coordinates, but you also have to consider separated scaling and panscan clipping, which make everything complicated. This actually still doesn't clip 100% correctly, but the bug is only visible when rotating (or flipping with --vf=flip), and using something like --video-pan-x/y at the same time.
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