|author||wm4 <wm4@nowhere>||2014-04-20 21:37:18 +0200|
|committer||wm4 <wm4@nowhere>||2014-04-21 02:57:16 +0200|
vo_opengl: support rotation
This turned out much more complicated than I thought. It's not just a matter of adjusting the texture coordinates, but you also have to consider separated scaling and panscan clipping, which make everything complicated. This actually still doesn't clip 100% correctly, but the bug is only visible when rotating (or flipping with --vf=flip), and using something like --video-pan-x/y at the same time.
Diffstat (limited to 'player')
0 files changed, 0 insertions, 0 deletions