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author | wm4 <wm4@nowhere> | 2015-01-30 14:02:09 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-01-30 15:57:40 +0100 |
commit | 697309fc48d6ba9495f9b71eac19cc1c0dbf9690 (patch) | |
tree | 56d01762e07872d2d37337b1264a6a904395dcd7 /player | |
parent | 1a26d1a01c8b20edaa25f2c50db67ff4b61a20a8 (diff) | |
download | mpv-697309fc48d6ba9495f9b71eac19cc1c0dbf9690.tar.bz2 mpv-697309fc48d6ba9495f9b71eac19cc1c0dbf9690.tar.xz |
vo_opengl: use triangle strip for video
A small simplification. Couldn't be done before, because it was also
used by the OSD code, which required disjoint quads in a single draw
call.
Also mess with the unrelated code in gl_osd.c to simplify it a little
as well.
Diffstat (limited to 'player')
0 files changed, 0 insertions, 0 deletions