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author | wm4 <wm4@nowhere> | 2016-03-18 22:03:04 +0100 |
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committer | wm4 <wm4@nowhere> | 2016-03-18 22:03:04 +0100 |
commit | fe67aa7b1878ca3cf3bf81dcafa1bbe3efaf51c8 (patch) | |
tree | 53ed423c7ff01359fef524b2ad763ac01eda48f7 /player | |
parent | 042ca849ea6f2550ee4a14206c1dcf70659544d5 (diff) | |
download | mpv-fe67aa7b1878ca3cf3bf81dcafa1bbe3efaf51c8.tar.bz2 mpv-fe67aa7b1878ca3cf3bf81dcafa1bbe3efaf51c8.tar.xz |
lua: don't suspend core by default during script execution
This changes behavior somewhat. The old behavior can be restored by
running "mp.use_suspend=true". It was originally introduced for the OSC,
but I can't reproduce whatever misbehavior I was seeing.
(See mp.suspend()/resume() for explanations what the suspend mechanism
does.)
Diffstat (limited to 'player')
-rw-r--r-- | player/lua/defaults.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/player/lua/defaults.lua b/player/lua/defaults.lua index d0ef57cccd..38905a610b 100644 --- a/player/lua/defaults.lua +++ b/player/lua/defaults.lua @@ -438,7 +438,7 @@ local function call_event_handlers(e) end end -mp.use_suspend = true +mp.use_suspend = false function mp.dispatch_events(allow_wait) local more_events = true |