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authorwm4 <wm4@nowhere>2014-12-06 23:57:50 +0100
committerAlessandro Ghedini <alessandro@ghedini.me>2014-12-19 19:23:07 +0100
commit73eaadf6c37157e09b210ad3bee1d52707f87691 (patch)
tree6895a729e844af1fc4389af883d0ff9f994cb2a1 /player
parent292f6f1904dfd1a637748ea86af0fd7a56136018 (diff)
downloadmpv-73eaadf6c37157e09b210ad3bee1d52707f87691.tar.bz2
mpv-73eaadf6c37157e09b210ad3bee1d52707f87691.tar.xz
vo_opengl: clamp filters to their size
This gives better results with fancy-downscaling. The issue here is that fancy-downscalign "extends" the filter radius by some amount, which requires using a larger filter size and shader. Then most of the filter is "unused", but some filters still return non-0 coefficients, which create heavy artifacts. Just clamp them off. I'm not sure if this is the right solution, but at least it's better than before.
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