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author | wm4 <wm4@nowhere> | 2014-12-06 23:57:50 +0100 |
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committer | Alessandro Ghedini <alessandro@ghedini.me> | 2014-12-19 19:23:07 +0100 |
commit | 73eaadf6c37157e09b210ad3bee1d52707f87691 (patch) | |
tree | 6895a729e844af1fc4389af883d0ff9f994cb2a1 /player | |
parent | 292f6f1904dfd1a637748ea86af0fd7a56136018 (diff) | |
download | mpv-73eaadf6c37157e09b210ad3bee1d52707f87691.tar.bz2 mpv-73eaadf6c37157e09b210ad3bee1d52707f87691.tar.xz |
vo_opengl: clamp filters to their size
This gives better results with fancy-downscaling. The issue here is that
fancy-downscalign "extends" the filter radius by some amount, which
requires using a larger filter size and shader. Then most of the filter
is "unused", but some filters still return non-0 coefficients, which
create heavy artifacts. Just clamp them off.
I'm not sure if this is the right solution, but at least it's better
than before.
Diffstat (limited to 'player')
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