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authorwm4 <wm4@nowhere>2015-01-07 22:23:38 +0100
committerDiogo Franco (Kovensky) <diogomfranco@gmail.com>2015-01-25 17:00:18 +0900
commit35cc1830a3ead5657606f1bb22ce35a7bd6be50c (patch)
tree593a7ea24a52f53923d2e185f1e59b40e119b4ec /player
parentf4a9c9424f968eb642a2c953ed4588913bdfae1d (diff)
downloadmpv-35cc1830a3ead5657606f1bb22ce35a7bd6be50c.tar.bz2
mpv-35cc1830a3ead5657606f1bb22ce35a7bd6be50c.tar.xz
ao_pulse: disable latency calculation hacks by default
This used to be required to workaround PulseAudio bugs. Even later, when the bugs were (partially?) fixed in PulseAudio, I had the feeling the hacks gave better behavior. On the other hand, I couldn't actually reproduce any bad behavior without the hacks lately. On top of this, it seems our hacks sometimes perform much worse than PulseAudio's native implementation (see #1430). So disable the hacks by default, but still leave the code and the option in case it still helps somewhere. Also, being able to blame PulseAudio's code by using its native API is much easier than trying to debug our own (mplayer2-derived) hacks.
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