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author | wm4 <wm4@nowhere> | 2020-01-08 03:45:17 +0100 |
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committer | wm4 <wm4@nowhere> | 2020-01-08 03:45:17 +0100 |
commit | f612de17129054c915c23b18241988a284f0baa5 (patch) | |
tree | 0c804feeb6753783a32021fc3746c6fda13e53e8 /player | |
parent | 1c83ded3b0be1814ccee61a7f36229bb01e7c1b5 (diff) | |
download | mpv-f612de17129054c915c23b18241988a284f0baa5.tar.bz2 mpv-f612de17129054c915c23b18241988a284f0baa5.tar.xz |
vo_gpu: fix crash if dither texture fails to allocate
Theoretically possible (and quite unlikely due to the small texture
size). The code was originally written with the assumption that texture
allocations can't fail, and it was never updated out of laziness.
Untested.
Diffstat (limited to 'player')
0 files changed, 0 insertions, 0 deletions