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author | wm4 <wm4@nowhere> | 2019-12-14 14:18:10 +0100 |
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committer | wm4 <wm4@nowhere> | 2019-12-14 14:18:10 +0100 |
commit | 1f1d2d5f49deca9f8119ab6aa45264d5d6a6b02d (patch) | |
tree | 2c3f33576c6c54060bbdae6e63fa5c75b93387b8 /player | |
parent | 57fbc9cd76f7a78f1034c42dd3c453ff35123264 (diff) | |
download | mpv-1f1d2d5f49deca9f8119ab6aa45264d5d6a6b02d.tar.bz2 mpv-1f1d2d5f49deca9f8119ab6aa45264d5d6a6b02d.tar.xz |
player: move point at which queued seeks are applied
Do it after decoding etc., but before waiting for input. This seems to
make more sense, because whether a queued seek can be applied depends on
the playback state. So it sounds like a good idea to apply the seek
first thing, but it's a bad idea to go to sleep if there's still a
queued seek pending (that couldn't be processed earlier).
Also add an empty line before mp_wait_events(); it doesn't really have
to do with the filter bullshit.
Diffstat (limited to 'player')
-rw-r--r-- | player/playloop.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/player/playloop.c b/player/playloop.c index 20580a95ab..ff049b56ca 100644 --- a/player/playloop.c +++ b/player/playloop.c @@ -1239,6 +1239,8 @@ void run_playloop(struct MPContext *mpctx) update_core_idle_state(mpctx); + execute_queued_seek(mpctx); + if (mpctx->stop_play) return; @@ -1246,6 +1248,7 @@ void run_playloop(struct MPContext *mpctx) if (mp_filter_run(mpctx->filter_root)) mp_wakeup_core(mpctx); + mp_wait_events(mpctx); handle_update_cache(mpctx); @@ -1255,8 +1258,6 @@ void run_playloop(struct MPContext *mpctx) handle_chapter_change(mpctx); handle_force_window(mpctx, false); - - execute_queued_seek(mpctx); } void mp_idle(struct MPContext *mpctx) |