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author | wm4 <wm4@nowhere> | 2020-02-06 20:48:58 +0100 |
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committer | wm4 <wm4@nowhere> | 2020-02-06 23:02:23 +0100 |
commit | 4bdf03779f1caefff94f6a564dbd652e67124c31 (patch) | |
tree | 5a1588aaf71c03393cee14f706de5130da62a74b /player | |
parent | c99cc13526a8b35f120d70e57e44d2b8dd46d400 (diff) | |
download | mpv-4bdf03779f1caefff94f6a564dbd652e67124c31.tar.bz2 mpv-4bdf03779f1caefff94f6a564dbd652e67124c31.tar.xz |
lua: fix typo in comment
Diffstat (limited to 'player')
-rw-r--r-- | player/lua.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/player/lua.c b/player/lua.c index 9d7ecaa0ca..13a368f7c5 100644 --- a/player/lua.c +++ b/player/lua.c @@ -128,7 +128,7 @@ static int destroy_crap(lua_State *L) // This can be used to free temporary C data structures correctly if Lua errors // happen. // You can't free the talloc context directly; the Lua __gc handler does this. -// In my cases, talloc_free_children(returnval) will be used to free attached +// In many cases, talloc_free_children(returnval) will be used to free attached // memory in advance when it's known not to be needed anymore (a minor // optimization). Freeing it completely must be left to the Lua GC. static void *mp_lua_PITA(lua_State *L) |