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authorwm4 <wm4@nowhere>2015-01-28 22:22:29 +0100
committerwm4 <wm4@nowhere>2015-01-28 22:22:29 +0100
commit34d3a27f28030a05830a775420cc692a2156bf7d (patch)
treeac0733ed43569ce1ab471773dbbe342b239741a5 /player/video.c
parent616481ad290b3bc43d551d946dd5c0fe7423f8b2 (diff)
downloadmpv-34d3a27f28030a05830a775420cc692a2156bf7d.tar.bz2
mpv-34d3a27f28030a05830a775420cc692a2156bf7d.tar.xz
vo_opengl: create abstraction for VAOs
Handles stupid boilerplate OpenGL requires you to handle. It's the same code as in gl_video.c, although if no VAOs are available, the fallback code rebinds them on every draw call instead of just once.
Diffstat (limited to 'player/video.c')
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