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authorwm4 <wm4@nowhere>2014-12-21 21:54:50 +0100
committerwm4 <wm4@nowhere>2014-12-21 23:46:54 +0100
commitd5a7ad630f27999355d0a6c25affd10bfabd1d43 (patch)
tree920706c5b8502fae4effdd8a5634c4f8577c518c /player/sub.c
parentec4bbbb69b83b781972ff4e81a8ea44d62b91c56 (diff)
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vo_opengl: improve fallback handling with GLES
Whether we have texture_rg doesn't matter much anymore; the scaler should be fine with this. But on ES 2.0, 1st class arrays are missing, so even if filterable float textures should be available, it won't work. Dithering (at least the "fruit" variant) will not work either, because it uses floats.
Diffstat (limited to 'player/sub.c')
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