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authorwm4 <wm4@nowhere>2015-05-09 15:04:05 +0200
committerwm4 <wm4@nowhere>2015-05-09 15:04:05 +0200
commit40997b8ae5b4065b3e71d4369eaba14c991e5027 (patch)
tree365a13f36387573b812475f652c42aeae562108b /player/scripting.c
parent2263f37dfb9faabfae9cbaf0c438ef35d1b764e2 (diff)
downloadmpv-40997b8ae5b4065b3e71d4369eaba14c991e5027.tar.bz2
mpv-40997b8ae5b4065b3e71d4369eaba14c991e5027.tar.xz
lua: remove deprecated "lua" sub directories
The compatibility code and the deprecation warning were at least in releases 0.8 and 0.9 - time to get rid of them.
Diffstat (limited to 'player/scripting.c')
-rw-r--r--player/scripting.c24
1 files changed, 5 insertions, 19 deletions
diff --git a/player/scripting.c b/player/scripting.c
index 3747f50884..eafe568c56 100644
--- a/player/scripting.c
+++ b/player/scripting.c
@@ -192,25 +192,11 @@ void mp_load_scripts(struct MPContext *mpctx)
// Load all scripts
void *tmp = talloc_new(NULL);
- const char *dirs[] = {"scripts", "lua", NULL}; // 'lua' is deprecated
- int warning_displayed = 0;
- for (int s = 0; dirs[s]; s++) {
- char **scriptsdir = mp_find_all_config_files(tmp, mpctx->global, dirs[s]);
- for (int i = 0; scriptsdir && scriptsdir[i]; i++) {
- files = list_script_files(tmp, scriptsdir[i]);
- for (int n = 0; files && files[n]; n++) {
- if (s && !warning_displayed) {
- warning_displayed = 1;
- char *cfg = mp_find_config_file(tmp, mpctx->global, "");
- if (cfg)
- cfg = mp_path_join(tmp, bstr0(cfg), bstr0("scripts"));
- MP_WARN(mpctx, "Warning: '%s' - lua subdir is deprecated.\n"
- "Please move scripts to '%s'.\n",
- files[n], cfg ? cfg : "/scripts");
- }
- mp_load_script(mpctx, files[n]);
- }
- }
+ char **scriptsdir = mp_find_all_config_files(tmp, mpctx->global, "scripts");
+ for (int i = 0; scriptsdir && scriptsdir[i]; i++) {
+ files = list_script_files(tmp, scriptsdir[i]);
+ for (int n = 0; files && files[n]; n++)
+ mp_load_script(mpctx, files[n]);
}
talloc_free(tmp);
}