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authorwm4 <wm4@nowhere>2020-08-05 22:37:47 +0200
committerwm4 <wm4@nowhere>2020-08-05 22:37:47 +0200
commit13d354e46d27fd0c433880839abcf9096dbcbc2f (patch)
tree8b410c67db9a1ee0573892386d442019b54122da /player/scripting.c
parentf457f3839a88447bdef2ecb3ea8b8e37864f9b93 (diff)
downloadmpv-13d354e46d27fd0c433880839abcf9096dbcbc2f.tar.bz2
mpv-13d354e46d27fd0c433880839abcf9096dbcbc2f.tar.xz
auto_profiles: add this script
This is taken from a somewhat older proof-of-concept script. The basic idea, and most of the implementation, is still the same. The way the profiles are actually defined changed. I still feel bad about this being a Lua script, and running user expressions as Lua code in a vaguely defined environment, but I guess as far as balance of effort/maintenance/results goes, this is fine. It's a bit bloated (the Lua scripting state is at least 150KB or so in total), so in order to enable this by default, I decided it should unload itself by default if no auto-profiles are used. (And currently, it does not actually rescan the profile list if a new config file is loaded some time later, so the script would do nothing anyway if no auto profiles were defined.) This still requires defining inverse profiles for "unapplying" a profile. Also this is still somewhat racy. Both will probably be alleviated to some degree in the future.
Diffstat (limited to 'player/scripting.c')
-rw-r--r--player/scripting.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/player/scripting.c b/player/scripting.c
index 6b891d92aa..24e2931539 100644
--- a/player/scripting.c
+++ b/player/scripting.c
@@ -262,6 +262,8 @@ void mp_load_builtin_scripts(struct MPContext *mpctx)
load_builtin_script(mpctx, 1, mpctx->opts->lua_load_ytdl, "@ytdl_hook.lua");
load_builtin_script(mpctx, 2, mpctx->opts->lua_load_stats, "@stats.lua");
load_builtin_script(mpctx, 3, mpctx->opts->lua_load_console, "@console.lua");
+ load_builtin_script(mpctx, 4, mpctx->opts->lua_load_auto_profiles,
+ "@auto_profiles.lua");
}
bool mp_load_scripts(struct MPContext *mpctx)