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author | wm4 <wm4@nowhere> | 2020-08-05 22:37:47 +0200 |
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committer | wm4 <wm4@nowhere> | 2020-08-05 22:37:47 +0200 |
commit | 13d354e46d27fd0c433880839abcf9096dbcbc2f (patch) | |
tree | 8b410c67db9a1ee0573892386d442019b54122da /player/scripting.c | |
parent | f457f3839a88447bdef2ecb3ea8b8e37864f9b93 (diff) | |
download | mpv-13d354e46d27fd0c433880839abcf9096dbcbc2f.tar.bz2 mpv-13d354e46d27fd0c433880839abcf9096dbcbc2f.tar.xz |
auto_profiles: add this script
This is taken from a somewhat older proof-of-concept script. The basic
idea, and most of the implementation, is still the same. The way the
profiles are actually defined changed.
I still feel bad about this being a Lua script, and running user
expressions as Lua code in a vaguely defined environment, but I guess as
far as balance of effort/maintenance/results goes, this is fine.
It's a bit bloated (the Lua scripting state is at least 150KB or so in
total), so in order to enable this by default, I decided it should
unload itself by default if no auto-profiles are used. (And currently,
it does not actually rescan the profile list if a new config file is
loaded some time later, so the script would do nothing anyway if no auto
profiles were defined.)
This still requires defining inverse profiles for "unapplying" a
profile. Also this is still somewhat racy. Both will probably be
alleviated to some degree in the future.
Diffstat (limited to 'player/scripting.c')
-rw-r--r-- | player/scripting.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/player/scripting.c b/player/scripting.c index 6b891d92aa..24e2931539 100644 --- a/player/scripting.c +++ b/player/scripting.c @@ -262,6 +262,8 @@ void mp_load_builtin_scripts(struct MPContext *mpctx) load_builtin_script(mpctx, 1, mpctx->opts->lua_load_ytdl, "@ytdl_hook.lua"); load_builtin_script(mpctx, 2, mpctx->opts->lua_load_stats, "@stats.lua"); load_builtin_script(mpctx, 3, mpctx->opts->lua_load_console, "@console.lua"); + load_builtin_script(mpctx, 4, mpctx->opts->lua_load_auto_profiles, + "@auto_profiles.lua"); } bool mp_load_scripts(struct MPContext *mpctx) |