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authorwm4 <wm4@nowhere>2020-06-02 20:30:59 +0200
committerwm4 <wm4@nowhere>2020-06-02 20:43:49 +0200
commit08b198aab49f73829bb02a25bc46bd159b6f9c6e (patch)
tree7b59350dd20518867f2a4e3c0a826bd25f96b203 /player/playloop.c
parent0d3474c6c0d3bea20bfd50614ffaa3b21d4538cf (diff)
downloadmpv-08b198aab49f73829bb02a25bc46bd159b6f9c6e.tar.bz2
mpv-08b198aab49f73829bb02a25bc46bd159b6f9c6e.tar.xz
audio: further simplify internal audio API somewhat
Instead of the relatively subtle underflow handling, simply signal whether the stream is in a playing state. Should make it more robust. Should affect ao_alsa and ao_pulse only (and ao_openal, but it's broken). For ao_pulse, I'm just guessing. How the hell do you query whether a stream is playing? Who knows. Seems to work, judging from very superficial testing.
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