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author | wm4 <wm4@nowhere> | 2016-07-15 20:32:49 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-07-15 20:37:46 +0200 |
commit | ea18cb99ba909c0deaafa83214a5f6c44caf8e1c (patch) | |
tree | 7ef37aa2401485db06702bd97e21fccd98e7ffee /player/playloop.c | |
parent | c5361d12d8886b292325cfb6f1ae075913bc9a96 (diff) | |
download | mpv-ea18cb99ba909c0deaafa83214a5f6c44caf8e1c.tar.bz2 mpv-ea18cb99ba909c0deaafa83214a5f6c44caf8e1c.tar.xz |
vf_vavpp: get rid of mp_refqueue_is_interlaced()
This makes the difference between passing VA_FRAME_PICTURE or
VA_BOTTOM_FIELD for progressive frames (that should be force-
deinterlaced) to VAProcPipelineParameterBuffer.flags. VA-VPP doesn't
really seem to care, and we can get rid of mp_refqueue_is_interlaced()
entirely. It could be argued it's better to pass field flags instead of
the progressive flag.
Diffstat (limited to 'player/playloop.c')
0 files changed, 0 insertions, 0 deletions