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author | wm4 <wm4@nowhere> | 2014-11-29 00:24:51 +0100 |
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committer | Diogo Franco (Kovensky) <diogomfranco@gmail.com> | 2015-01-25 17:00:11 +0900 |
commit | 0fcb96139d2b767d22547c878aa21c80197dd7f5 (patch) | |
tree | daa9cfce0481dbafdc9759c752326fd5a473a6af /player/playloop.c | |
parent | 5f6b5feac6d55e69c01858b314da6184c5f547c5 (diff) | |
download | mpv-0fcb96139d2b767d22547c878aa21c80197dd7f5.tar.bz2 mpv-0fcb96139d2b767d22547c878aa21c80197dd7f5.tar.xz |
player: reset frame step counter on seeks
I suppose this wasn't done in order to keep the frame step counter
active even in the next file, but actually it was reset anyway.
Diffstat (limited to 'player/playloop.c')
-rw-r--r-- | player/playloop.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/player/playloop.c b/player/playloop.c index 678ee6986d..5d60088f7d 100644 --- a/player/playloop.c +++ b/player/playloop.c @@ -154,6 +154,7 @@ void reset_playback_state(struct MPContext *mpctx) mpctx->playback_pts = MP_NOPTS_VALUE; mpctx->last_seek_pts = MP_NOPTS_VALUE; mpctx->cache_wait_time = 0; + mpctx->step_frames = 0; mpctx->restart_complete = false; #if HAVE_ENCODING |