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authorwm4 <wm4@nowhere>2019-06-03 02:05:52 +0200
committerwm4 <wm4@nowhere>2019-09-19 20:37:05 +0200
commit60a0db39aa649fd3f76f6cb7ce53f0f9c3ab6eb4 (patch)
tree72608364b951ec69e822b7fd39a0e60a5eebc503 /player/playloop.c
parent911718c413a80ee5e3bc30a9510b6aaaba35d2ad (diff)
downloadmpv-60a0db39aa649fd3f76f6cb7ce53f0f9c3ab6eb4.tar.bz2
mpv-60a0db39aa649fd3f76f6cb7ce53f0f9c3ab6eb4.tar.xz
player: ensure backward playback state is propagated on track switching
Track switching doesn't run reset_playback_state(), so a track enabled at runtime during backward playback would lead to a messed up state. This commit just does a bad code monkey fix to this. It feels like there needs to be a much better way to propagate this state.
Diffstat (limited to 'player/playloop.c')
-rw-r--r--player/playloop.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/player/playloop.c b/player/playloop.c
index c415e5a90d..7ff82347bd 100644
--- a/player/playloop.c
+++ b/player/playloop.c
@@ -226,10 +226,9 @@ void reset_playback_state(struct MPContext *mpctx)
for (int n = 0; n < mpctx->num_tracks; n++) {
struct track *t = mpctx->tracks[n];
+ // (Often, but not always, this is redundant and also done elsewhere.)
if (t->dec)
t->dec->play_dir = mpctx->play_dir;
- if (t->d_sub)
- sub_set_play_dir(t->d_sub, mpctx->play_dir);
}
mpctx->hrseek_active = false;