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author | wm4 <wm4@nowhere> | 2016-09-16 14:23:54 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-09-16 14:37:48 +0200 |
commit | b8ade7c99b830ee9870040bcfc1f2c3d3a64d172 (patch) | |
tree | 48df8031d90be4e6e1f9c9c4045a72e21c33862c /player/main.c | |
parent | f845f64c2abe4361084b4bc07f5f1ea5dd43ec9f (diff) | |
download | mpv-b8ade7c99b830ee9870040bcfc1f2c3d3a64d172.tar.bz2 mpv-b8ade7c99b830ee9870040bcfc1f2c3d3a64d172.tar.xz |
player, ao, vo: don't call mp_input_wakeup() directly
Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".
This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
Diffstat (limited to 'player/main.c')
-rw-r--r-- | player/main.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/player/main.c b/player/main.c index b3a08082d8..7d2aa399ea 100644 --- a/player/main.c +++ b/player/main.c @@ -306,7 +306,7 @@ static int cfg_include(void *ctx, char *filename, int flags) void wakeup_playloop(void *ctx) { struct MPContext *mpctx = ctx; - mp_input_wakeup(mpctx->input); + mp_wakeup_core(mpctx); } struct MPContext *mp_create(void) |