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authorwm4 <wm4@nowhere>2014-02-24 20:47:20 +0100
committerwm4 <wm4@nowhere>2014-02-24 22:50:24 +0100
commitf628d5e8592b774132565ab153a8464c8d83548b (patch)
treeee84db150d8efde25cc001b3481ac0d77daa8939 /player/lua/defaults.lua
parent942fb43d0cdc58b0b2fad15bab564fd5105698ff (diff)
downloadmpv-f628d5e8592b774132565ab153a8464c8d83548b.tar.bz2
mpv-f628d5e8592b774132565ab153a8464c8d83548b.tar.xz
lua: add a bunch of functions to get/set properties by their native type
There are some complications because the client API distinguishes between integers and floats, while Lua has only "numbers" (which are usually floats). But I think this should work now.
Diffstat (limited to 'player/lua/defaults.lua')
-rw-r--r--player/lua/defaults.lua2
1 files changed, 2 insertions, 0 deletions
diff --git a/player/lua/defaults.lua b/player/lua/defaults.lua
index c505e29930..3f3dab7490 100644
--- a/player/lua/defaults.lua
+++ b/player/lua/defaults.lua
@@ -1,3 +1,5 @@
+mp.UNKNOWN_TYPE = "this value is inserted if the C type is not supported"
+
function mp.get_script_name()
return mp.script_name
end