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authorwm4 <wm4@nowhere>2014-03-17 18:26:56 +0100
committerwm4 <wm4@nowhere>2014-03-17 18:26:56 +0100
commit637664d95ad5e2ad72b91998dc4685bf0fe6cdeb (patch)
tree86845d85012850a58b213c7f4046b4a855dd5a2a /player/lua/defaults.lua
parent422af1b948135e422a13e5d58bef32e4ee38f172 (diff)
downloadmpv-637664d95ad5e2ad72b91998dc4685bf0fe6cdeb.tar.bz2
mpv-637664d95ad5e2ad72b91998dc4685bf0fe6cdeb.tar.xz
command, lua: change script_message semantics
Change script_message to broadcast the message to all clients. Add a new script_message_to command, which does what the old script_message command did. This is intended as simplification, although it might lead to chaos too.
Diffstat (limited to 'player/lua/defaults.lua')
-rw-r--r--player/lua/defaults.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/player/lua/defaults.lua b/player/lua/defaults.lua
index bd9af08f7c..fbc09d48a3 100644
--- a/player/lua/defaults.lua
+++ b/player/lua/defaults.lua
@@ -103,7 +103,7 @@ local function update_key_bindings()
local cfg = ""
for k, v in pairs(key_bindings) do
if v.forced ~= def then
- cfg = cfg .. v.key .. " script_message " .. mp.script_name
+ cfg = cfg .. v.key .. " script_message_to " .. mp.script_name
.. " " .. v.name .. "\n"
end
end