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authorwm4 <wm4@nowhere>2014-05-13 01:14:07 +0200
committerwm4 <wm4@nowhere>2014-05-13 02:39:37 +0200
commit2279f718de746d5fed3b64df74e9c47af98975b5 (patch)
tree57aa74740fcd067a5e87cb9810b2888b0548aeee /player/lua.h
parent2a2dd8aac2d68db1471bbb4fd852f85f3fcf9c24 (diff)
downloadmpv-2279f718de746d5fed3b64df74e9c47af98975b5.tar.bz2
mpv-2279f718de746d5fed3b64df74e9c47af98975b5.tar.xz
player: reorganize how lua scripts are loaded
Make loading of scripts independent of Lua. Move some of the loading code from lua.c to scripting.c, and make it easier to add new scripting backends.
Diffstat (limited to 'player/lua.h')
-rw-r--r--player/lua.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/player/lua.h b/player/lua.h
deleted file mode 100644
index cb4a7f95ec..0000000000
--- a/player/lua.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#ifndef MP_LUA_H
-#define MP_LUA_H
-
-#include <stdbool.h>
-
-struct MPContext;
-
-void mp_lua_init(struct MPContext *mpctx);
-
-#endif