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authorwm4 <wm4@nowhere>2015-09-07 14:26:01 +0200
committerwm4 <wm4@nowhere>2015-09-07 14:26:01 +0200
commit7c73f70b8935801760ad465fcc0345c9d59842e6 (patch)
tree049f03a83306aac8a8eaf9ea16406fc75083739f /player/lua.c
parent392ae68e5f802e940b7b7f5a139af7e2698b5e0e (diff)
downloadmpv-7c73f70b8935801760ad465fcc0345c9d59842e6.tar.bz2
mpv-7c73f70b8935801760ad465fcc0345c9d59842e6.tar.xz
osd: delay libass initialization as far as possible
Until now, most OSD objects created the associated ASS_Renderer instance as soon as possible, even if nothing was going to be rendered. Maybe this was even intentional. Change this for the sake of lowering resource usage, and strictly initialize ASS_Renderer only when it's really needed. For the OSC, initialization has to be forced, because of the insane mechanism for translating mouse coordinates to OSD coordinates.
Diffstat (limited to 'player/lua.c')
-rw-r--r--player/lua.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/player/lua.c b/player/lua.c
index cf0c5caa41..3bf5298578 100644
--- a/player/lua.c
+++ b/player/lua.c
@@ -967,6 +967,8 @@ static int script_set_osd_ass(lua_State *L)
int res_x = luaL_checkinteger(L, 1);
int res_y = luaL_checkinteger(L, 2);
const char *text = luaL_checkstring(L, 3);
+ if (!text[0])
+ text = " "; // force external OSD initialization
osd_set_external(mpctx->osd, res_x, res_y, (char *)text);
mp_input_wakeup(mpctx->input);
return 0;