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authorKenneth Zhou <knthzh@gmail.com>2014-06-18 19:55:40 -0400
committerwm4 <wm4@nowhere>2014-06-26 19:37:25 +0200
commitcb250d490c14872f03bb0320179e48d05fe2539d (patch)
treedd27e22fcbb6e306175d041eb2b2c714b7079645 /player/lua.c
parent8bb7d427e2180067f13f8dc5c5105029e9e00be7 (diff)
downloadmpv-cb250d490c14872f03bb0320179e48d05fe2539d.tar.bz2
mpv-cb250d490c14872f03bb0320179e48d05fe2539d.tar.xz
Basic xdg directory implementation
Search $XDG_CONFIG_HOME and $XDG_CONFIG_DIRS for config files. This also negates the need to have separate user and global variants of mp_find_config_file() Closes #864, #109. Signed-off-by: wm4 <wm4@nowhere>
Diffstat (limited to 'player/lua.c')
-rw-r--r--player/lua.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/player/lua.c b/player/lua.c
index ab00c58c68..25f29c3f09 100644
--- a/player/lua.c
+++ b/player/lua.c
@@ -343,7 +343,7 @@ static int script_find_config_file(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
const char *s = luaL_checkstring(L, 1);
- char *path = mp_find_user_config_file(NULL, mpctx->global, s);
+ char *path = mp_find_config_file(NULL, mpctx->global, s);
if (path) {
lua_pushstring(L, path);
} else {