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author | wm4 <wm4@nowhere> | 2014-02-14 13:48:08 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-02-14 14:01:27 +0100 |
commit | 414c4f93225652fe62541cf6fe37873776670544 (patch) | |
tree | 6319481a26d76aeb7d1ea4cd3de708637d408283 /player/lua.c | |
parent | 99e38aee9aa52c9a06772d2a6bd5e5bdf17ebc79 (diff) | |
download | mpv-414c4f93225652fe62541cf6fe37873776670544.tar.bz2 mpv-414c4f93225652fe62541cf6fe37873776670544.tar.xz |
lua: make register_event() not overwrite previous event handler
Instead, chain them.
Note that there's no logic to prevent the other event handlers to be run
from an event handler (like it's popular in GUI toolkits), because I
think that's not very useful for this purpose.
Diffstat (limited to 'player/lua.c')
0 files changed, 0 insertions, 0 deletions