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authorNiklas Haas <git@nand.wakku.to>2016-02-23 16:18:17 +0100
committerwm4 <wm4@nowhere>2016-02-23 20:58:15 +0100
commit2f562825e03148de470e14aff275faac17b1b0c1 (patch)
tree078b94f782a883ff7a71a89754ee2bd5c5a463bd /player/loadfile.c
parentf0794d0544395cf4ebde1e4e83e11350efd1f68b (diff)
downloadmpv-2f562825e03148de470e14aff275faac17b1b0c1.tar.bz2
mpv-2f562825e03148de470e14aff275faac17b1b0c1.tar.xz
vo_opengl: declare vec4 color inside fragment shader stub
Why was this done so stupidly, with so many complicated special cases, before? Declare it once so the shader bits don't have to figure out where and when to do so themselves.
Diffstat (limited to 'player/loadfile.c')
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