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authorAvi Halachmi (:avih) <avihpit@yahoo.com>2020-02-07 17:35:48 +0200
committerAvi Halachmi (:avih) <avihpit@yahoo.com>2020-02-07 18:22:12 +0200
commit756960bf3cd6110c85b97f3edbd3bf0e2a2b91d4 (patch)
tree004dd368108cf52d8d73964f91a8ae7d86100437 /player/javascript.c
parent68a1b47d4d4a7d59d4f43850902d4194eb7c0552 (diff)
downloadmpv-756960bf3cd6110c85b97f3edbd3bf0e2a2b91d4.tar.bz2
mpv-756960bf3cd6110c85b97f3edbd3bf0e2a2b91d4.tar.xz
js: require: directory-scripts: first look at <dir>/modules/
Also, add the function mp.get_script_directory() to let scripts know if they're loaded as a directory and where.
Diffstat (limited to 'player/javascript.c')
-rw-r--r--player/javascript.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/player/javascript.c b/player/javascript.c
index 6047add255..f3d810e29c 100644
--- a/player/javascript.c
+++ b/player/javascript.c
@@ -59,6 +59,7 @@ static const char *const builtin_files[][3] = {
// Represents a loaded script. Each has its own js state.
struct script_ctx {
const char *filename;
+ const char *path; // NULL if single file
struct mpv_handle *client;
struct MPContext *mpctx;
struct mp_log *log;
@@ -477,6 +478,7 @@ static int s_load_javascript(struct mp_script_args *args)
.log = args->log,
.last_error_str = talloc_strdup(ctx, "Cannot initialize JavaScript"),
.filename = args->filename,
+ .path = args->path,
};
int r = -1;
@@ -1281,6 +1283,11 @@ static void add_functions(js_State *J, struct script_ctx *ctx)
js_pushstring(J, ctx->filename);
js_setproperty(J, -2, "script_file");
+ if (ctx->path) {
+ js_pushstring(J, ctx->path);
+ js_setproperty(J, -2, "script_path");
+ }
+
js_pop(J, 2); // leave the stack as we got it
}