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author | wm4 <wm4@nowhere> | 2014-08-21 22:11:38 +0200 |
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committer | wm4 <wm4@nowhere> | 2014-08-21 22:45:58 +0200 |
commit | 47b29094c34bdf0aab9f213c8eb2347993e4d505 (patch) | |
tree | 3c68821d10cd713c6d515705b79d1513160bd494 /player/discnav.c | |
parent | 218ace2b02e2f2a867c4b792d4a1ec03015d7294 (diff) | |
download | mpv-47b29094c34bdf0aab9f213c8eb2347993e4d505.tar.bz2 mpv-47b29094c34bdf0aab9f213c8eb2347993e4d505.tar.xz |
win32: emulate some ANSI terminal escape codes
We already redirect all terminal output through our own wrappers (for
the sake of UTF-8), so we might as well use it to handle ANSI escape
codes.
This also changes behavior on UNIX: we don't retrieve some escape codes
per terminfo anymore, and just hardcode them. Every terminal should
understand them.
The advantage is that we can pretend to have a real terminal in the
normal player code, and Windows atrocities are locked away in glue
code.
Diffstat (limited to 'player/discnav.c')
0 files changed, 0 insertions, 0 deletions