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authorwm4 <wm4@nowhere>2014-08-21 22:11:38 +0200
committerwm4 <wm4@nowhere>2014-08-21 22:45:58 +0200
commit47b29094c34bdf0aab9f213c8eb2347993e4d505 (patch)
tree3c68821d10cd713c6d515705b79d1513160bd494 /player/discnav.c
parent218ace2b02e2f2a867c4b792d4a1ec03015d7294 (diff)
downloadmpv-47b29094c34bdf0aab9f213c8eb2347993e4d505.tar.bz2
mpv-47b29094c34bdf0aab9f213c8eb2347993e4d505.tar.xz
win32: emulate some ANSI terminal escape codes
We already redirect all terminal output through our own wrappers (for the sake of UTF-8), so we might as well use it to handle ANSI escape codes. This also changes behavior on UNIX: we don't retrieve some escape codes per terminfo anymore, and just hardcode them. Every terminal should understand them. The advantage is that we can pretend to have a real terminal in the normal player code, and Windows atrocities are locked away in glue code.
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