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authorwm4 <wm4@nowhere>2014-07-30 23:24:08 +0200
committerwm4 <wm4@nowhere>2014-07-30 23:29:00 +0200
commit1423bd0bfd671ffc023778839a540fffd1dd3686 (patch)
treeeb284a16d71ea8f6ecc6acb815a77ed711ef46da /player/core.h
parent8f2e9f1d613f686a834446c73465f0ca41156db3 (diff)
downloadmpv-1423bd0bfd671ffc023778839a540fffd1dd3686.tar.bz2
mpv-1423bd0bfd671ffc023778839a540fffd1dd3686.tar.xz
player: move video display code out of the playloop
Basically move the code from playloop.c to video.c. The new function write_video() now contains the code that was part of run_playloop(). There are no functional changes, except handling "new_frame_shown" slightly differently. This is done so that we don't need new a new MPContext field or a return value for write_video() to signal this condition. Instead, it's handled indirectly.
Diffstat (limited to 'player/core.h')
-rw-r--r--player/core.h16
1 files changed, 3 insertions, 13 deletions
diff --git a/player/core.h b/player/core.h
index c24a6c1f94..6b3cf55f8b 100644
--- a/player/core.h
+++ b/player/core.h
@@ -88,6 +88,8 @@ enum {
MAX_TERM_OSD_LEVEL = 1,
OSD_LEVEL_INVISIBLE = 4,
OSD_BAR_SEEK = 256,
+
+ MAX_NUM_VO_PTS = 100,
};
enum seek_type {
@@ -138,17 +140,6 @@ struct track {
bool preloaded;
};
-enum {
- MAX_NUM_VO_PTS = 100,
-
- // update_video() - code also uses: <0 error, 0 eof, >0 progress
- VD_ERROR = -1,
- VD_EOF = 0, // end of file - no new output
- VD_PROGRESS = 1, // progress, but no output; repeat call with no waiting
- VD_NEW_FRAME = 2, // the call produced a new frame
- VD_WAIT = 3, // no EOF, but no output; wait until wakeup
-};
-
/* Note that playback can be paused, stopped, etc. at any time. While paused,
* playback restart is still active, because you want seeking to work even
* if paused.
@@ -501,8 +492,7 @@ void build_cue_timeline(struct MPContext *mpctx);
void reset_video_state(struct MPContext *mpctx);
int reinit_video_chain(struct MPContext *mpctx);
int reinit_video_filters(struct MPContext *mpctx);
-int update_video(struct MPContext *mpctx, double endpts, bool reconfig_ok,
- double *frame_duration);
+void write_video(struct MPContext *mpctx, double endpts);
void mp_force_video_refresh(struct MPContext *mpctx);
void update_fps(struct MPContext *mpctx);