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author | wm4 <wm4@nowhere> | 2014-09-30 18:05:55 +0200 |
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committer | wm4 <wm4@nowhere> | 2014-09-30 18:05:55 +0200 |
commit | 4ea05577bd1a0a2fd733342c16d8bf91ed322ae6 (patch) | |
tree | 78ba270059adf2a9cc3118b295c3b9ec1d8d9112 /player/core.h | |
parent | f23827d5574d1f84c5c1054579dd2f16564f6050 (diff) | |
download | mpv-4ea05577bd1a0a2fd733342c16d8bf91ed322ae6.tar.bz2 mpv-4ea05577bd1a0a2fd733342c16d8bf91ed322ae6.tar.xz |
audio: remove --audiodrop
This would play some silence in case video was slower than audio. If
framedropping is already enabled, there's no other way to keep A/V
sync, short of changing audio playback speed (which would give worse
results). The --audiodrop option inserted silence if there was more
than 500ms desync.
This worked somewhat, but I think it was a silly idea after all. Whether
the playback experience is really bad or slightly worse doesn't really
matter. There also was a subtle bug with PTS handling, that apparently
caused A/V desync anyway at ridiculous playback speeds.
Just remove this feature; nobody is going to use it anyway.
Diffstat (limited to 'player/core.h')
-rw-r--r-- | player/core.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/player/core.h b/player/core.h index 581a5b7a42..dfba2fd45f 100644 --- a/player/core.h +++ b/player/core.h @@ -260,8 +260,6 @@ typedef struct MPContext { double delay; // AV sync: time in seconds until next frame should be shown double time_frame; - // Optional/additional AV sync compensation if video is too slow. - double insert_silence; // How much video timing has been changed to make it match the audio // timeline. Used for status line information only. double total_avsync_change; |