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author | wm4 <wm4@nowhere> | 2014-12-08 17:27:07 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-08 17:27:07 +0100 |
commit | b9f5daf9c334eb22d31fce4568ec5d15c59bd730 (patch) | |
tree | 398d9022c7b876e3a8368287cec3f48afd6f18a3 /player/core.h | |
parent | 8927d5942cf1ecb31a83cecd296b09b15a7c8c52 (diff) | |
download | mpv-b9f5daf9c334eb22d31fce4568ec5d15c59bd730.tar.bz2 mpv-b9f5daf9c334eb22d31fce4568ec5d15c59bd730.tar.xz |
player: make chapter seek to end jump to last frame with --keep-open
There were complaints that a chapter seek past the last chapter was
quitting the player. Change the behavior to what is expected: the last
frame.
If no chapters are available, this still does nothing.
Diffstat (limited to 'player/core.h')
-rw-r--r-- | player/core.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/player/core.h b/player/core.h index 1147d0e8f5..31a2b1eca4 100644 --- a/player/core.h +++ b/player/core.h @@ -454,6 +454,7 @@ void mp_idle(struct MPContext *mpctx); void idle_loop(struct MPContext *mpctx); void handle_force_window(struct MPContext *mpctx, bool reconfig); void add_frame_pts(struct MPContext *mpctx, double pts); +void seek_to_last_frame(struct MPContext *mpctx); // scripting.c struct mp_scripting { |