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authorwm4 <wm4@nowhere>2017-04-14 18:22:45 +0200
committerwm4 <wm4@nowhere>2017-04-14 18:22:45 +0200
commit419624fb068ed4e7f449fa4fd0dda8edf161ac1c (patch)
treed74b3c2c12fdf79aa8bb8cc6f289b7b7d7e2ceca /player/core.h
parentae0a40259fa9ce45d34c966da067e20a69156330 (diff)
downloadmpv-419624fb068ed4e7f449fa4fd0dda8edf161ac1c.tar.bz2
mpv-419624fb068ed4e7f449fa4fd0dda8edf161ac1c.tar.xz
player: unmess pause state handling
Merge the pause_player() and unpause_player() functions. Make sure the pause events are emitted properly. We can now set the internal pause state based on a predicate, instead of e.g. handle_pause_on_low_cache() making a mess to trigger the internal pause state as wanted. Preparation for some more changes.
Diffstat (limited to 'player/core.h')
-rw-r--r--player/core.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/player/core.h b/player/core.h
index b958db56d5..1e1c7f0baa 100644
--- a/player/core.h
+++ b/player/core.h
@@ -558,8 +558,8 @@ void mp_wakeup_core_cb(void *ctx);
void mp_process_input(struct MPContext *mpctx);
double get_relative_time(struct MPContext *mpctx);
void reset_playback_state(struct MPContext *mpctx);
-void pause_player(struct MPContext *mpctx);
-void unpause_player(struct MPContext *mpctx);
+void set_pause_state(struct MPContext *mpctx, bool user_pause);
+void update_internal_pause_state(struct MPContext *mpctx);
void add_step_frame(struct MPContext *mpctx, int dir);
void queue_seek(struct MPContext *mpctx, enum seek_type type, double amount,
enum seek_precision exact, int flags);