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authorwm4 <wm4@nowhere>2016-09-22 20:43:33 +0200
committerwm4 <wm4@nowhere>2016-09-22 20:57:06 +0200
commit2ac74977c5f6561e33ad37c68b9da47739c7fd6c (patch)
tree9c1ec9fc83be8ca0583d06692a36fa170232ae61 /player/core.h
parent01e95468f96ac14fead2ffe2d53ed11acfbe8a39 (diff)
downloadmpv-2ac74977c5f6561e33ad37c68b9da47739c7fd6c.tar.bz2
mpv-2ac74977c5f6561e33ad37c68b9da47739c7fd6c.tar.xz
command: add a load-script command
The intention is to give libmpv users as much flexibility to load scripts as using mpv from CLI, but without restricting libmpv users from having to decide everything on creation time, or having to go through hacks like recreating the libmpv context to update state.
Diffstat (limited to 'player/core.h')
-rw-r--r--player/core.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/player/core.h b/player/core.h
index d67a9d62ad..53e6e6f99c 100644
--- a/player/core.h
+++ b/player/core.h
@@ -550,6 +550,7 @@ struct mp_scripting {
};
void mp_load_scripts(struct MPContext *mpctx);
void mp_load_builtin_scripts(struct MPContext *mpctx);
+int mp_load_script(struct MPContext *mpctx, const char *fname);
// sub.c
void reset_subtitle_state(struct MPContext *mpctx);