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authorwm4 <wm4@nowhere>2017-01-14 16:47:53 +0100
committerwm4 <wm4@nowhere>2017-01-14 17:13:50 +0100
commit191cdbd31ed6f4a8fbbd55a6ec81db7dcc1d457c (patch)
treee7b08ed21a24559ddb64dc013b3a2cbe2991d258 /player/core.h
parentddaab3349b2826acd6ca1fa82b5f1d7d5944cd72 (diff)
downloadmpv-191cdbd31ed6f4a8fbbd55a6ec81db7dcc1d457c.tar.bz2
mpv-191cdbd31ed6f4a8fbbd55a6ec81db7dcc1d457c.tar.xz
scripting: minor logging improvements
Give scripting backends a proper name, instead of calling everything "scripts". Log client exit directly in client.c, as that is more general (doesn't change actual output).
Diffstat (limited to 'player/core.h')
-rw-r--r--player/core.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/player/core.h b/player/core.h
index d7510a79fe..d7ff507524 100644
--- a/player/core.h
+++ b/player/core.h
@@ -550,6 +550,7 @@ void update_screensaver_state(struct MPContext *mpctx);
// scripting.c
struct mp_scripting {
+ const char *name; // e.g. "lua script"
const char *file_ext; // e.g. "lua"
int (*load)(struct mpv_handle *client, const char *filename);
};