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author | wm4 <wm4@nowhere> | 2014-01-17 22:26:04 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-01-17 22:26:04 +0100 |
commit | a0a2ea8713bcd1b0ed35eaaaa93625e973480563 (patch) | |
tree | f0687c50776b5cc83edd41a1f23bbd5949c7f9f7 /player/core.h | |
parent | c47c59f2df6e3a394c0484d894136df8ebe10297 (diff) | |
download | mpv-a0a2ea8713bcd1b0ed35eaaaa93625e973480563.tar.bz2 mpv-a0a2ea8713bcd1b0ed35eaaaa93625e973480563.tar.xz |
player: remove OSD stack
If certain OSD messages were displayed at the same time, the hidden
messages were put on the stack, and displayed again once the higher
priority messages disappeared. The idea was probably that lower priority
messages could not hide higher priority ones, and also that the lower
messages did not get lost.
But in practice, this gives confusing results with OSD messages randomly
reappearing for a brief time. Remove it.
Diffstat (limited to 'player/core.h')
-rw-r--r-- | player/core.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/player/core.h b/player/core.h index f99c23bdf9..2c6b41d745 100644 --- a/player/core.h +++ b/player/core.h @@ -416,7 +416,6 @@ void set_osd_bar(struct MPContext *mpctx, int type, const char* name, double min, double max, double val); void set_osd_msg(struct MPContext *mpctx, int id, int level, int time, const char* fmt, ...) PRINTF_ATTRIBUTE(5,6); -void rm_osd_msg(struct MPContext *mpctx, int id); void set_osd_function(struct MPContext *mpctx, int osd_function); void set_osd_subtitle(struct MPContext *mpctx, const char *text); |