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author | wm4 <wm4@nowhere> | 2016-08-18 20:40:23 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-08-18 20:40:23 +0200 |
commit | a1dec6f54a31180968d3c8e5012bb3ccd1a7c716 (patch) | |
tree | deb9ec2f90411e42d7b5e5015f4a491ac4553c18 /player/command.h | |
parent | bbcd0b6a03e2ff4c70c2923db84467fbdddce17e (diff) | |
download | mpv-a1dec6f54a31180968d3c8e5012bb3ccd1a7c716.tar.bz2 mpv-a1dec6f54a31180968d3c8e5012bb3ccd1a7c716.tar.xz |
player: make looping slightly more seamless
This affects A-B loops and --loop-file, and audio. Instead of dropping
audio by resetting the AO, try to make it seamless by not sending data
after the loop point, and after the seek send new data without a reset.
Diffstat (limited to 'player/command.h')
-rw-r--r-- | player/command.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/player/command.h b/player/command.h index a233319ad7..9ffa5c1340 100644 --- a/player/command.h +++ b/player/command.h @@ -57,6 +57,6 @@ enum { bool mp_hook_test_completion(struct MPContext *mpctx, char *type); void mp_hook_run(struct MPContext *mpctx, char *client, char *type); -void handle_ab_loop(struct MPContext *mpctx); +void mark_seek(struct MPContext *mpctx); #endif /* MPLAYER_COMMAND_H */ |