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authorwm4 <wm4@nowhere>2014-05-13 01:14:07 +0200
committerwm4 <wm4@nowhere>2014-05-13 02:39:37 +0200
commit2279f718de746d5fed3b64df74e9c47af98975b5 (patch)
tree57aa74740fcd067a5e87cb9810b2888b0548aeee /player/command.c
parent2a2dd8aac2d68db1471bbb4fd852f85f3fcf9c24 (diff)
downloadmpv-2279f718de746d5fed3b64df74e9c47af98975b5.tar.bz2
mpv-2279f718de746d5fed3b64df74e9c47af98975b5.tar.xz
player: reorganize how lua scripts are loaded
Make loading of scripts independent of Lua. Move some of the loading code from lua.c to scripting.c, and make it easier to add new scripting backends.
Diffstat (limited to 'player/command.c')
-rw-r--r--player/command.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/player/command.c b/player/command.c
index ec05e8cc40..512f2b478a 100644
--- a/player/command.c
+++ b/player/command.c
@@ -75,7 +75,6 @@
#include "osdep/io.h"
#include "core.h"
-#include "lua.h"
struct command_ctx {
double last_seek_time;