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author | wm4 <wm4@nowhere> | 2014-12-09 17:47:02 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-09 17:59:04 +0100 |
commit | fb855b86593ad2a9db71cce3aa652ace93af38b5 (patch) | |
tree | ffca8eb74c8cf58dc5e97e0fac2c519b958b7cf7 /player/client.h | |
parent | d38bc531cc7ce9c90b74145e2be2e24cb48e501a (diff) | |
download | mpv-fb855b86593ad2a9db71cce3aa652ace93af38b5.tar.bz2 mpv-fb855b86593ad2a9db71cce3aa652ace93af38b5.tar.xz |
client API: expose OpenGL renderer
This adds API to libmpv that lets host applications use the mpv opengl
renderer. This is a more flexible (and possibly more portable) option to
foreign window embedding (via --wid).
This assumes that methods like context sharing and multithreaded OpenGL
rendering are infeasible, and that a way is needed to integrate it with
an application that uses a single thread to render everything.
Add an example that does this with QtQuick/qml. The example is
relatively lazy, but still shows how relatively simple the integration
is. The FBO indirection could probably be avoided, but would require
more work (and would probably lead to worse QtQuick integration, because
it would have to ignore transformations like rotation).
Because this makes mpv directly use the host application's OpenGL
context, there is no platform specific code involved in mpv, except
for hw decoding interop.
main.qml is derived from some Qt example.
The following things are still missing:
- a way to do better video timing
- expose GL renderer options, allow changing them at runtime
- support for color equalizer controls
- support for screenshots
Diffstat (limited to 'player/client.h')
-rw-r--r-- | player/client.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/player/client.h b/player/client.h index a275bb9728..4e116b3bca 100644 --- a/player/client.h +++ b/player/client.h @@ -35,4 +35,11 @@ struct MPContext *mp_client_get_core(struct mpv_handle *ctx); // m_option.c void *node_get_alloc(struct mpv_node *node); +// vo_opengl_cb.c +struct mpv_opengl_cb_context; +struct mpv_global; +struct osd_state; +struct mpv_opengl_cb_context *mp_opengl_create(struct mpv_global *g, + struct osd_state *osd); + #endif |