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authorwm4 <wm4@nowhere>2015-11-03 20:29:25 +0100
committerwm4 <wm4@nowhere>2015-11-03 20:29:25 +0100
commit49d94853b5cd5d8ab156dc551df0dd7d216f442f (patch)
tree995b55e7dd244d057fcb0f77f5f2f4b79dfa6d00 /player/audio.c
parent163c6ad862c1bffcec34eb09e03d09c133b15d92 (diff)
downloadmpv-49d94853b5cd5d8ab156dc551df0dd7d216f442f.tar.bz2
mpv-49d94853b5cd5d8ab156dc551df0dd7d216f442f.tar.xz
player: limit speed change in display-sync adrop mode
Discontinuities (like toggling fullscreen) can cause multiple frames to be dropped in succession, which sounds very weird. It's better to drop some video frames instead to compensate for larger desyncs. We roughly base it on the maximum allowed speed changes (audio change is "additional" to the video change to account for deviations when playing at max. video speed change).
Diffstat (limited to 'player/audio.c')
-rw-r--r--player/audio.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/player/audio.c b/player/audio.c
index 0204cd8287..12f9d03cb4 100644
--- a/player/audio.c
+++ b/player/audio.c
@@ -154,6 +154,7 @@ void reset_audio_state(struct MPContext *mpctx)
mp_audio_buffer_clear(mpctx->ao_buffer);
mpctx->audio_status = mpctx->d_audio ? STATUS_SYNCING : STATUS_EOF;
mpctx->delay = 0;
+ mpctx->audio_drop_throttle = 0;
mpctx->audio_stat_start = 0;
}
@@ -554,8 +555,11 @@ void fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
}
int skip_duplicate = 0; // >0: skip, <0: duplicate
+ double drop_limit =
+ (opts->sync_max_audio_change + opts->sync_max_video_change) / 100;
if (mpctx->display_sync_active && opts->video_sync == VS_DISP_ADROP &&
fabs(mpctx->last_av_difference) >= opts->sync_audio_drop_size &&
+ mpctx->audio_drop_throttle < drop_limit &&
mpctx->audio_status == STATUS_PLAYING)
{
int samples = ceil(opts->sync_audio_drop_size * play_samplerate);
@@ -565,6 +569,8 @@ void fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
skip_duplicate = mpctx->last_av_difference >= 0 ? -samples : samples;
playsize = MPMAX(playsize, samples);
+
+ mpctx->audio_drop_throttle += 1 - drop_limit - samples / play_samplerate;
}
int status = AD_OK;
@@ -683,6 +689,8 @@ void fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
assert(played >= 0 && played <= data.samples);
mp_audio_buffer_skip(mpctx->ao_buffer, played);
+ mpctx->audio_drop_throttle -= played / play_samplerate;
+
dump_audio_stats(mpctx);
mpctx->audio_status = STATUS_PLAYING;