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authorNiklas Haas <git@haasn.xyz>2017-07-11 01:59:21 +0200
committerNiklas Haas <git@haasn.xyz>2017-07-27 23:51:05 +0200
commit345bb193fe75ddbf2f21bd295869276b6fa87189 (patch)
tree319f31b8bb33be3532846916da32f93dd4b8152a /osdep
parentf1af6e53f0b043cac2d3f1024d7d91785072f237 (diff)
downloadmpv-345bb193fe75ddbf2f21bd295869276b6fa87189.tar.bz2
mpv-345bb193fe75ddbf2f21bd295869276b6fa87189.tar.xz
vo_opengl: support loading custom user textures
Parsing the texture data as raw strings makes the textures the most portable and self-contained. In order to facilitate different types of shaders, the parse_user_shader interaction has been changed to instead have it loop through blocks and call the passed functions for each valid block parsed. This is more modular and also cleaner, with better code separation. Closes #4586.
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