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authorNiklas Haas <git@haasn.xyz>2017-08-03 18:50:07 +0200
committerNiklas Haas <git@haasn.xyz>2017-08-03 18:50:07 +0200
commit5e89aed93460c41c78cc09ac3d7573bec4fa989c (patch)
tree3d908b62c066bb273626207647f17d0246277fee /osdep
parent83f39103989ba6bd289a2ed83abe8177a3ba2f93 (diff)
downloadmpv-5e89aed93460c41c78cc09ac3d7573bec4fa989c.tar.bz2
mpv-5e89aed93460c41c78cc09ac3d7573bec4fa989c.tar.xz
vo_opengl: don't precompute texcoord in global scope
Breaks on mesa for whatever reason... even though it doesn't generate a GLSL shader compiler error Shouldn't make a performance difference for us because we cache `pos` anyway, and most compute shaders will probably cache all of their samples to shmem. Might have to re-visit this when we have an actual use case for repeated sampling inside CS though. (RAVU + anti-ringing is a possible candidate for that)
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