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authorNiklas Haas <git@haasn.xyz>2017-08-20 04:27:42 +0200
committerNiklas Haas <git@haasn.xyz>2017-09-04 13:53:23 +0200
commit5771f7abf48282fe847137845f17eec5a5af245f (patch)
treea26d750e8ba19edfe61e12986e2ffce3110a3f44 /osdep
parent62f0677614ead1b094ac97b3ea1756541dcda03c (diff)
downloadmpv-5771f7abf48282fe847137845f17eec5a5af245f.tar.bz2
mpv-5771f7abf48282fe847137845f17eec5a5af245f.tar.xz
vo_opengl: add support for vulkan GLSL dialect
Redefining texture1D / texture3D seems to be illegal, they are already built-in macros or something. So just use tex1D and tex3D instead. Additionally, GL_KHR_vulkan_glsl requires using explicit vertex locations and bindings, so make some changes to facilitate this. (It also requires explicitly setting location=0 for the color attachment output)
Diffstat (limited to 'osdep')
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