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author | wm4 <wm4@nowhere> | 2014-05-22 20:55:17 +0200 |
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committer | wm4 <wm4@nowhere> | 2014-05-22 20:59:31 +0200 |
commit | 7b7e15a460f2a24ba8c42f6caa71f1ca0ad25499 (patch) | |
tree | 3ed0a651606f334ec17a69b049689a0d2005659e /osdep | |
parent | dbed21cde451aed60e7e06b3c700234dcffd8012 (diff) | |
download | mpv-7b7e15a460f2a24ba8c42f6caa71f1ca0ad25499.tar.bz2 mpv-7b7e15a460f2a24ba8c42f6caa71f1ca0ad25499.tar.xz |
vdpau: move RGB surface management out of the VO
Integrate it with the existing surface allocator in vdpau.c. The changes
are a bit violent, because the vdpau API is so non-orthogonal: compared
to video surfaces, output surfaces use a different ID type, different
format types, and different API functions.
Also, introduce IMGFMT_VDPAU_OUTPUT for VdpOutputSurfaces wrapped in
mp_image, rather than hacking it. This is a bit cleaner.
Diffstat (limited to 'osdep')
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