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author | Niklas Haas <git@haasn.xyz> | 2017-08-20 04:27:42 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-04 13:53:23 +0200 |
commit | 5771f7abf48282fe847137845f17eec5a5af245f (patch) | |
tree | a26d750e8ba19edfe61e12986e2ffce3110a3f44 /osdep | |
parent | 62f0677614ead1b094ac97b3ea1756541dcda03c (diff) | |
download | mpv-5771f7abf48282fe847137845f17eec5a5af245f.tar.bz2 mpv-5771f7abf48282fe847137845f17eec5a5af245f.tar.xz |
vo_opengl: add support for vulkan GLSL dialect
Redefining texture1D / texture3D seems to be illegal, they are already
built-in macros or something. So just use tex1D and tex3D instead.
Additionally, GL_KHR_vulkan_glsl requires using explicit vertex
locations and bindings, so make some changes to facilitate this. (It
also requires explicitly setting location=0 for the color attachment
output)
Diffstat (limited to 'osdep')
0 files changed, 0 insertions, 0 deletions