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author | James Ross-Gowan <rossymiles@gmail.com> | 2017-05-16 21:10:09 +1000 |
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committer | James Ross-Gowan <rossymiles@gmail.com> | 2017-05-16 22:59:15 +1000 |
commit | 6a000598504b60a198236eae93f08801dd6ebeb7 (patch) | |
tree | 98c1af3dbf12bdbcc389b236f091567057383f63 /osdep | |
parent | 858bcea5b468641bfa1636805d0ef1323ea8bafd (diff) | |
download | mpv-6a000598504b60a198236eae93f08801dd6ebeb7.tar.bz2 mpv-6a000598504b60a198236eae93f08801dd6ebeb7.tar.xz |
context_angle: fix fallback to D3D9 device
This was broken in e0250b9604b2. In some cases, device creation will
succeed, but creating an EGL context on the device will fail. With
--angle-renderer=auto, it should try to create the context again on a
D3D9 device.
This fixes mpv in Windows Vista on VirtualBox for me.
Diffstat (limited to 'osdep')
0 files changed, 0 insertions, 0 deletions