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author | wm4 <wm4@nowhere> | 2014-08-21 22:11:38 +0200 |
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committer | wm4 <wm4@nowhere> | 2014-08-21 22:45:58 +0200 |
commit | 47b29094c34bdf0aab9f213c8eb2347993e4d505 (patch) | |
tree | 3c68821d10cd713c6d515705b79d1513160bd494 /osdep/terminal.h | |
parent | 218ace2b02e2f2a867c4b792d4a1ec03015d7294 (diff) | |
download | mpv-47b29094c34bdf0aab9f213c8eb2347993e4d505.tar.bz2 mpv-47b29094c34bdf0aab9f213c8eb2347993e4d505.tar.xz |
win32: emulate some ANSI terminal escape codes
We already redirect all terminal output through our own wrappers (for
the sake of UTF-8), so we might as well use it to handle ANSI escape
codes.
This also changes behavior on UNIX: we don't retrieve some escape codes
per terminfo anymore, and just hardcode them. Every terminal should
understand them.
The advantage is that we can pretend to have a real terminal in the
normal player code, and Windows atrocities are locked away in glue
code.
Diffstat (limited to 'osdep/terminal.h')
-rw-r--r-- | osdep/terminal.h | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/osdep/terminal.h b/osdep/terminal.h index 4495bfb471..491d76975b 100644 --- a/osdep/terminal.h +++ b/osdep/terminal.h @@ -33,9 +33,6 @@ struct input_ctx; extern int screen_width; extern int screen_height; -extern char *terminal_erase_to_end_of_line; -extern char *terminal_cursor_up; - /* Global initialization for terminal output. */ int terminal_init(void); @@ -45,10 +42,6 @@ void terminal_setup_getch(struct input_ctx *ictx); /* Return whether the process has been backgrounded. */ bool terminal_in_background(void); -/* Set ANSI text foreground color. c is [-1, 7], where 0-7 are colors, and - * -1 means reset to default. stream is either stdout or stderr. */ -void terminal_set_foreground_color(FILE *stream, int c); - /* Get screen-size using IOCTL call. */ void get_screen_size(void); @@ -59,4 +52,7 @@ void getch2_disable(void); /* Enable and disable STDIN line-buffering */ void getch2_poll(void); +// Windows only. +void mp_write_console_ansi(void **wstream, char *buf); + #endif /* MPLAYER_GETCH2_H */ |