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authorPhilip Langdale <philipl@overt.org>2021-12-04 18:13:10 -0800
committersfan5 <sfan5@live.de>2021-12-19 15:58:12 +0100
commit85a45573698598bb4602ec248fa92f2d03fda162 (patch)
tree77e46a3935119119eb767da9c08f04294158ce40 /osdep/subprocess-posix.c
parent7c0a9b8ff7a424d320247aacbf7ed8504d8ceb5c (diff)
downloadmpv-85a45573698598bb4602ec248fa92f2d03fda162.tar.bz2
mpv-85a45573698598bb4602ec248fa92f2d03fda162.tar.xz
vo_gpu: opengl: try and create context at version 440 again
nvidia follow the OpenGL spec very strictly, with two particular consequences: * They will give you the exact context version that you ask for, rather than the highest possible version that meets your request. * They will hide extensions that the specs say require a higher version than you request, even if it's technically possible to provide the extension at lower versions. In our case, we really want a variety of extensions, particularly compute shaders that are only available in 4.2 or higher. That means that we must explicitly include a high enough version in our list of versions to check for us to be able to get a 'good' enough context. As for which version? We restore the 4.4 version that we had in the old version selection logic. This is the highest version we ever asked for, and we have separate logic that clamps the GLSL version to 4.4, so anything newer wouldn't make a difference.
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