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author | Niklas Haas <git@haasn.xyz> | 2017-08-03 18:50:07 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-08-03 18:50:07 +0200 |
commit | 5e89aed93460c41c78cc09ac3d7573bec4fa989c (patch) | |
tree | 3d908b62c066bb273626207647f17d0246277fee /osdep/io.h | |
parent | 83f39103989ba6bd289a2ed83abe8177a3ba2f93 (diff) | |
download | mpv-5e89aed93460c41c78cc09ac3d7573bec4fa989c.tar.bz2 mpv-5e89aed93460c41c78cc09ac3d7573bec4fa989c.tar.xz |
vo_opengl: don't precompute texcoord in global scope
Breaks on mesa for whatever reason... even though it doesn't generate a
GLSL shader compiler error
Shouldn't make a performance difference for us because we cache `pos`
anyway, and most compute shaders will probably cache all of their
samples to shmem. Might have to re-visit this when we have an actual use
case for repeated sampling inside CS though. (RAVU + anti-ringing is a
possible candidate for that)
Diffstat (limited to 'osdep/io.h')
0 files changed, 0 insertions, 0 deletions